The character you play as has no bearing on if you load a save or not, allowing you to create a completely new character, rather than getting stuck with your original class. You can load a save, but you can also answer some questions if you’d prefer to tailor your results or if you simply haven’t played the first game. Your choices in the first game do carry over to the sequel, and affect how some people choose to speak with you, and how they view you. This freedom allows the game to explore the world and flesh it out, which goes hand in hand with its emphasis on exploration. Here, you know what you need to do – it’s how you go about doing it that matters. The result is that your objective in Pillars of Eternity 2 is clear and evident from the start, which is a wonderful change from the vague wandering and slow reveal of the previous game. The story of the first game did the arduous (and at times somewhat overwhelming) busy work of revealing the history of the world, freeing the sequel to be bolder in its approach. The story in Pillars of Eternity 2 is set on a much grander scale than the previous game, and while it could be played as a standalone without much issue, it very much builds on the story framework of events and revelations of the first game. The ruinous passing of Eothas enflames the tension between these factions, and while they pester you to resolve the issue, they also see an opportunity to use you for their own ends. Finally, the Príncipi sen Patrena are a loosely connected and regulated organisation of pirates that terrorise the surrounding seas. The Rauataian government and their Royal Deadfire Company lay claim to the Deadfire Archipelago and wish to ensure both the safety of their people and stability within the Deadfire. Tasked by the Goddess Berath to trail Eothas, you track him to the Deadfire Archipelago, an island cluster squirming under a three-way tussle of political and naval powers The Vailian Trading Company have muscled into the Deadfire to study and mine its unique Adra resources. He marches fort, uncaring, driven with unknown intent, wreaking death and destruction in his wake. Eothas, god of light and rebirth, has been reborn into to the mortal world and embodied himself within the monolithic crystal sculpture. In the wake of its emergence the keep is rendered to ruin, its inhabitants dead and their souls taken by the pilfered by the giant. From the catacombs below, the colossal adra sculpture that had previously lain inanimate hefts itself up from its tomb of dirt. One night, several years after the events of the original Pillars of Eternity, the keep of Caed Nua erupts.
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